Author: Tom Meigs
Paperback: 368 pages
Publisher: McGraw-Hill Osborne Media; 1 edition (May 27, 2003)
Language: English
ISBN-10: 0072228997
ISBN-13: 978-0072228991
Format: pdf
Details:
Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!
Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.
Develop a comprehensive previsualization process for your game project
Create topographic maps and reference drawings for level planning and layout
Build up your game scenes with lighting, texturing, particles, effects, and audio
Place actors, props, and items and tune specific camera details
Learn about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others
Script action events using JavaScript, Visual Basic, Python, Perl, and other tools
Develop and design games for wireless devices including PDAs and mobile phones
Implement a testing loop
Learn how to avoid mistakes and set yourself up for success
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Saturday, March 15, 2008
Ultimate Game Design: Building Game Worlds
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